Wednesday, October 2, 2013

Convention Scenario Ideas and Ramblings


In February Denver Gamer's Association will be hosting one of their 2 conventions called Genghiscon.  This is the larger of the two conventions they host every year and usually has a decent crowd for miniature games.  This year I wasn't motivated enough to put on any games at Tacticon in early September, although I did help my friend Matt out and helped run the booth of one of my friendly local game stores.  I have been brewing a few ideas and would like some input from the community.  All of my games will be done using the Force on Force rules by Ambush Alley Games as I really enjoy these rules and I feel very comfortable teaching others how to play.  I also have painted miniatures and terrain for this rule set.

The convention itself starts Thursday, February the 13th to Monday the 17th.  Not much goes on Thursday and Monday so I don't really plan to do anything those days.



Friday: I was planning on hosting a game set in Afghanistan.  I am just about finished with my last 60ish Taliban putting my total at over 120 painted insurgents and civilian types.  I also have an over sized platoons worth of British Army/Royal Marines fully painted and I am working on the rest of my British Vehicles which a full list can be found here.  I do have some USMC started, but only 1 squad fully painted so would require a decent amount of work to get to convention standards.  I also have tons of terrain already done for Afghanistan.  Haven't decided on a scenario yet, but was thinking some vehicles would be nice.


Saturday: Was thinking of doing two games based on Cold War Gone Hot "what if" situations.  I don't have anything painted for this period, but I do have a BAOR platoon cleaned primed and base coated along with a bunch of vehicles built and a ton of Soviets nearly prepped for priming with a bunch of vehicles built with others to be built too.  I also have an entire European style village's worth of buildings, schools and factories that are in random stages of being built.  This project would take the most effort.  I figure something grandiose would be best as I want this to be the game that attracts the most people.  Vehicles on both sides with lots of infantry to push around.  My ideas were anything from a hold until relieved, breakout, fighting withdrawal or a capture and control mission.


Sunday: Since I will be working on Soviets, and I have a ton of Afghanistan locale painted up, I figured it would be fun and different to do the Russian invasion of Afghanistan.  I already have the terrain for it as the country looks the same through out history.  I will have to dig up the scenario, but I believe someone wrote up one based on the movie The Beast.  I will have to look into this one some more, but I believe this could be quite exciting to play.

So here are my ideas.  I have 4 1/2 months to get ready.  Any input would be appreciated.  What kind of scenarios do you prefer to play at a convention?  Would you do something different?  I don't want to venture too far from these time periods/regions as this is what I already own and have a decent amount ready for.



On a side note, I finally found and bought some Winsor and Newton Series 7 brushes.  I have always wanted to try these, but could never find a distributor once I had the money to buy them.  I have been using a #1 on my Taliban and have been really enjoying them.  They definitely hold a lot more paint than an Army Painter of Games Workshop paint brush and have a much nicer point.  In total I have a 00, 0, 1 and 4.

Hopefully I will have some finished pictures of my Taliban soon.  Also planning on finishing my Warriors very soon.



5 comments:

  1. Any and all scenarios sound fun. You will really need to get cracking right now though at the rate you paint.

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  2. Aw come on, he is a speedy painter when sufficiently motivated! :)

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  3. Fyi, Meininger's downtown carry Winsor & Newton brushes... Cheers, Gary

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  4. How about a Taliban vs. Taliban scenario? You've got the figures and God knows the bastards infight enough to justify any sort of scenario. Plus it would be interesting to see a irregular force. vs. an irregular force.

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  5. Just make sure you use a streamlined version of the rules. After the first round players should practically be playing on their own. I've seen people try to play a full rules set that is somewhat complex and it's miserable. I always do "quickplay" versions that allow more players and faster game play.

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