Starting 2016 right. Rob and I decided to play a game of Star Wars Armada with some Wave 2 goodies on Sunday. We haven't played many games, and this was our first 400 point game using the updated organized play rules. Rob wanted to test out the Imperials while I took the Rebel Alliance.
We both made poor meta decisions in our fleets builds. I took 4 X-Wings, a MC80 Assault Carrier and 2 MC30c Scout Frigates with some beefy upgrades. My fleet was designed to take out Capital Ships from a distance while running circles around them. Rob took 1 Star Destroyer, 2 Raiders and a boat load of Tie Fighters, 2 Bombers and Bobba Fet! He thought I was going to take tons of Squadrons.
Deployment. I wanted to stay far away from that Star Destroyer
That's a lot of Squadrons...
Admiral Akbar leading the fleet
Cautious movement on turn 1 from both fleets
A wall of Squadrons. Not sure how I can deal with that
My plan was to get around their rear
Admiral Akbar erased a Raider. Some Bombers beat up my MC30c. Akbar decided to bump the MC30c and failed at maneuvering.
X-Wings have a lot of work to do. Let's keep that Star Destroyer out of the way. The closest MC30c would eventually fall due to Bombers, Bobba Fet!, and the Victory.
I must have missed a turn. Akbar put a beating on the Victory the turn before. All my X-Wings were destroyed, but all of the Imperial Squadrons are nearly dead. At the end of the Game the Victory had 1 Hull point left with lots of Crits. My 2 Remaining Ships were fresh.
I enjoyed the game thoroughly. We fumbled around with the rules a few times due to not playing for a while. Those new Rebel ships are beastly. Rob wants to play again Sunday. I might try out some different squadrons. Definitely want to look at some of the other ship upgrades.
Good looking game. It was fun watching both of your faces when you realized you had totally prepared for the wrong list.
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